This is a minimalist Dogma 99 larp, with intentional limitations based on that design principle. Should any players want it, they have the right to see all of the game material in advance. The game masters cannot intervene on the play while the game is running.
The characters have no designated names. Use your own first name.
The goal of the game is to explore a sense of weird normality through minimalist interaction, and to fill an empty space with words and actions so that it becomes som... (read more)
This larp’s emphasis is heavily on discourse. So if you’re looking for action, it may not be for you.
A Serpent of Ash was originally created as a part of the Test Project on Larp Theories and Methods, and first run in Finland, at Ropecon 2006. It was designed to test the Process Model of Role-playing (Mäkelä et al., 2005).
The larp will last for a maximum of two hours, but if it would be logical for your character to leave the room before that, feel free to do so and stick around at the... (read more)
The basic idea is simple: The game takes place in the area where it is played, and to go outside the door means you die. If you're in a convention center, the rest of the building is full of zombies ready to eat your flesh. If you're at a cabin, the windows are boarded (draw the curtains in front of them), and the hordes are waiting right outside. As time goes on, the mood inside the shelter gets more and more tense, and eventually someone - or everyone - will inevitably die.
This scenario st... (read more)