“I don’t care if you’re psychic or not, but for this job, you are a psychic.” (quote from the 1-900-PSY-CHIC job training video).
“Need answers? Get the thoughtful, confidential insight you seek for just $1/minute.” (quote from a 1-900-PSY-CHIC advertisement)
Explore the unexpected human connections that form between dial-a-psychic gig workers and the people who call for help.
Game setting: Approximately the US in the 1990’s. A time when people made phone calls from landlines and many people ... (read more)
This game was written at Intercon XIV in Boston, Mass during a particularly interesting and enlightening opening ceremonies. At least, I assume it was enlightening and interesting; Scott and I were busy writing this game. For the record, Scott prefers the name Heiferdammerung. Feel free to refer to the game in any way you wish.
The game explores the last minutes of a herd of cattle as they travel through the Abattoir. It probably shouldn't take longer than 10 minutes to play. You might w... (read more)
A military coup has taken control of The United Earth Concord, the government for the Earth and the few thousands on outposts and stations elsewhere in the Solar System. Those of you onboard the Alexandria are declared enemies of the planet, some more by accident and circumstance than design. Less than fully prepared, with a limited company and tight resources, you must flee on a barely faster-than-light life raft across space, to find a suitable planet to create a new Earth.
Adrift on the Star... (read more)
There was a deep darkness. Then a burning light. And now you're here.
Whatever you thought the afterlife would be, this isn't what you expected. Your soul feels restless, fraying. Unless you manage to connect it to a proper afterlife soon, you'll be stuck like this forever.
This is a mildly serious, vaguely philosophical game about exploring the afterlife, figuring out why you died, and deciding where to go from here.
Afterlife is a lightweight 2-hour secrets-and-rituals game for 11-17 ... (read more)
What happens when a movement's big moment fizzles? For the last ten years, you and your Celestial Siblings have worked in anticipation of the Blessed Ascension. Spreading the word of the Divine Parent, teaching the new Celestial Cousins as the movement grew...the Sublime Movement was your life. Now that the time for the predicted Blessed Ascension has come and gone, what's next?
After the End is a game to explore how an unexpected challenge to the meaning of life impacts individuals, and how pe... (read more)
Mr. President, we have zombies.
Welcome to the center of power in the free world. This adventure focuses on a meeting between the President of the United States and many of his top advisors. They are discussing the development of what seems to be zombies in the south.
The game calls for eight players and one Game Master, playing those advisors and the President. No other game masters are needed for the scenario. The game can be played in two to four hours, depending on how events are paced... (read more)
The Always Waltz is a horror/romance game set in a Napoleonic time period. It draws its inspiration from literature such as Jonathan Strange & Mr. Norrell, A Midsummer Night's Dream, and films such as Labyrinth.
What is an addiction? Is it a chemical or mental dependence or is it a desire to return to a place where your hurts were less and you could be somebody? Why does the latchkey school boy day dream about faraway places and adventures on his own? Why does the junkie need that next fix? Where do you go when you dream? What about when you are high?
Faeries are real. They are not the sad sack parodies of life that some games make them out to be, nor are they merely carefree sprites that exist only ... (read more)
It’s a quiet, sunny summer day in the suburbs. The monthly neighborhood barbecue (and pie contest) will be hosted by the Kessenich family this Sunday. The Rossi and Lee family will be in attendance as usual, along with the Kessenich’s new tenant Brittany.
This is a character-driven drama, lightly plotted with no magic or supernatural elements. The setting is contemporary and realistic. Content may include abandonment, abortion, adultery, aging, crime, divorce, drug use, poverty, separation, se... (read more)
Pat Buchanan and Bob Dole have both called the 1996 Campaign a Battle for the heart and soul of the Republican Party - eerie isnt it? Fear and Loathing on the Campaign Trail in 1996. The political amphibians play out a slimy battle for total control of the soul of the Republican Party. Ardent Fundamentalist Zealots wield plastic fetuses, and Rush paraphernalia. Jack Kemp moderates must choose to go along with the tide, or stand against it.
A political game for people who like politics...and ... (read more)
As the last step before a squire's ordeal to earn their shield as a knight, they must cleanse themselves with a ritual bath, and be instructed in the code that they must soon swear to uphold. It is said that in this time of contemplation, the boundary between tomorrows and yesterdays is made thin, and knights-to-be can see visions of what their lives may be. It is also said that the count of those who are rejected for failing their ordeal is less than those who reject the shield and choose to ... (read more)
This scenario is a gathering of mice in a panel inside the wall. Outside, in the room, lies a multitude of cheese, sausage, and other foods. Unfortunately, patrolling around the food is a large, hungry cat. If the cat were belled, the mice could hear it coming and escape, but who is to bell the cat?
A couple of considerations: First, whichever mouse goes to bell the cat will die! It doesn't matter if you are super-powered or a toon or have a very clever plan. You might succeed in belling the ... (read more)
Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago.
Nearly all of the land has sunk beneath the sea, and those who survive have been confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or are born new into an old world as easy-going selkies.
Fortunately,... (read more)
Twelve women, friends and strangers, happen to get into the same elevator. Enroute to important engagements, everyone has tough decisions to make. Nobody’s plans for the day included getting stuck in an elevator, but everyone now has the chance to pause, talk to some of the people who matter the most, get advice from strangers, and grapple with what to do next.
This game is about connections, conversations, hard life decisions, conflicting expectations among people who love each other, and the ... (read more)
Fantasy-Horror author Grant Cochran is celebrating his birthday. One or two of his guests may have something to hide, and at least one of them plans to deliver a surprise. This is a serious/dramatic offering, chock full of suspense and angst.
A Birthday Surprise is a murder mystery which was written by Gordon Dean, and first produced by Kenneth Brown and Gordon Dean in 1986.
This is a role-playing game. It exists for the enjoyment of the players, the enjoyment of the game runners, and hopefully, the recruitment of new players into the world of live- action gaming, no matter which flavor.
Nothing in this game is gospel. Nothing. Like a playground game, you can take this game as it is, or you can muck about with it. Mucking about with games is fun. So have fun.
####Rules The following game should take about fifteen minutes to a half-an hour. If things go well, ... (read more)
Tonight is the cast party for a small community theater in a large college town. Their latest show "The Night Watchman's Daughter" has just finished relatively successfully. It was well- reviewed, covered its costs through ticket sales, and even made enough money to pay for some food and booze for a nice cast party. The last showing has gone up and it's time to relax, hang out with friends in the cast and talk about what's next.
Cast party is a game that looks at the relationship between pl... (read more)
Every Thursday evening, the City Council of Hound's Teeth meet to discuss the issues of the week. This is an open meeting, and anyone who wants to ask something of the council is coming. From frantic farmers complaining about the zombie they saw traversing their field, to a new religion that wants to establish a temple, to a troupe of adventurers trying to free their party member who got caught picking some Lord's pocket, everyone in the area seems to have something that they think is vitally im... (read more)
Colonel Sebastian T. Rawhide's Circus of the Spectacular is a 4-hour secrets and powers larp for for 14-22 players and 3 GMs. It is full of high weirdness and low melodrama. It is four hours of strange, silly fun with serious undercurrents and emotional attachments.
Colonel Sebastian T. Rawhide's Circus of the Spectacular is is a work of fiction. The opinions and events expressed in this work do not reflect the beliefs of the author or Interactivities Ink, Limited. Any resemblance between the... (read more)
Here are three "games" we play when we are practicing our "boffer" swordplay. A "boffer" or live-combat game simulates combat by hitting your opponent with a padded weapon.
The purpose of these games is to help with your swordplay and team play. They are simple and fun, and light on plot. Remember, you will only get better if you practice with people better than yourself, and practice with a variety of people to learn different styles.
This is a good game for a party or social gathering, since many players will not be actively involved in the plot, at least at first. As the GM, you will need to photocopy the information sheets many, many times. You will also need a good supply of two kinds of small stickers. I suggest green and red dots, but the decision is yours.
Every year, the big names in horror wait expectantly for their invitations to the event of the season, Vincent Price’s “Dead Man’s Party.” This Halloween party is a veritable “Who’s Who” in the macabre field. Careers are made and broken by a single invitation, or the lack of one. These days, even being a gate crasher has become a status symbol unto itself.
_For what person better characterizes Hollywood Horror than the campy Vincent Price? His Hollywood home itself resembles one of his movi... (read more)
Our universe consists of many overlapping universes and timelines. Every time a person makes a major decision, their soul splits in two or more pieces, with each part following one decision. After death, those pieces all reunite.
Rivka, you have lived a full life. Or rather, many lives. Now, at the time of your death, it is time to return to yourself and reunite with your experiences. Once you have fully rejoined yourself, you may move on: to join with your other selves in another life or to re... (read more)
Long ago, the Doom was sealed away by a mighty hero wielding the legendary Doom Sword. The sealing of the Doom ushered in an era of peace and prosperity. Art, culture, and magic flourished throughout the land. All this time, the Doom Sword lay dormant, guarded by the Doom Ward.
*This time of peace may be about to come to an end. The diviners have spoken; they say the seal upon the Doom has weakened, and the Doom soon will be unleashed. Unless. Unless the seal can be strengthened by a willing ... (read more)
A 2-4 hour horror LARP for 8 players and 1-2 GMs. It uses the mechanics from Dread by The Impossible Dream.